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<title>aztcfireflower's CGPortoflio Gallery</title>
<link>http://aztcfireflower.cgsociety.org/gallery/</link>
<description>aztcfireflower's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Post War Police</title>
	<link>http://aztcfireflower.cgsociety.org/gallery/573268</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/220891/220891_1197678865_small.jpg"><br><br>This is a concept about a 1st on scene paramilitary patrol agent in the aftermath of a devastated city recently under siege.  His gear is to protect against poisonnous fumes and gases.  Mission is peacekeeping and looking out for survivors.<br />
<br />
I used reference for the pose and BG elements.  Kept and worked on seperate layers for midtones. darks and hilights.  About 10 hours total.  <br />
<br />
My idea was to turn away from some of the heavier armour designs found in current games and to make the uniform less bulky, somewhat a cross between a stealth agent and a swat officer. In looking for designs I settled on some retro overtones for the sake of distinction.  Anyway, this is my first complete concept for a character.  More on the way. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Thanks to everyone for looking and for your comments.]]>
	</description>
	<pubDate>Sat, 15 Dec 2007 00:34:27 +0000</pubDate>
	</item>
	<item>
	<title>Master Copy after Leighton</title>
	<link>http://aztcfireflower.cgsociety.org/gallery/442225</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/220891/220891_1166428554_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 18 Dec 2006 07:55:56 +0000</pubDate>
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